Last County

Payout model

Earn

Last County is designed to pay out on kills, not on spend. Free entry, a shared pool per race, and a ladder that ranks you on what you actually did in the match. This page is the whole rule set.

Status — read this first

None of this is running yet. The current build has no payment path, no wallet balance, no stake field and no prize pool. Every figure on this page is either a rule of the design or a worked example, and the examples are labelled. Nothing here is a live pool, a current balance, or an offer. The only official token address is the one in the contract section; while it reads “not yet live” no address has been published, and any address you are sent is fake.

Kill Race

Free-to-enter races running alongside normal matches. You queue as usual. Every elimination you take inside the race window scores, the ladder ranks all entrants on that score, and the pool splits down the paid places. No buy-in, no ticket, no stake at risk — the design pays from a funded pool, not from the players in it.

Entry cost

$0.00

Free by design. A race you have to buy into is a wager, and that is a different product with a different legal shape.

Race window

60 min

Every match you finish inside the window counts. Play one, play ten.

Paid places

Top 50

Deep enough that a good run pays without a win, shallow enough that placing means something.

Scored on

Kills

Placement multiplies your score. It does not replace it — camping the ring does not out-earn fighting.

How a match becomes a score

One elimination is one point. Where you finish applies a multiplier to the whole match, so a five-kill win beats a five-kill early exit — but a zero-kill win does not beat either.

Scoring rules
EventPointsNote
Elimination1.0Any weapon, any range
Headshot elimination1.25The hunting rifle goes through a helmet
Final-ring elimination1.5Inside the last two phases
Match won×2.0Multiplies the match total
Top 5 finish×1.5Multiplies the match total
Top 20 finish×1.2Multiplies the match total
Death by ring0No penalty, no credit

The payout ladder Worked example

The percentages are the design. The dollar column exists only to make the percentages readable, and assumes a $500 pool that does not currently exist — there is no funded pool, and no way to pay one out, in the build you can play today.

Pool split by finishing rank — percentages are the rule, dollars are illustrative
RankShare of poolOn a $500 pool
1st16.0%$80.00
2nd9.0%$45.00
3rd6.0%$30.00
4th – 5th4.5% ea.$22.50 ea.
6th – 10th3.2% ea.$16.00 ea.
11th – 25th1.6% ea.$8.00 ea.
26th – 50th0.8% ea.$4.00 ea.
50 paid places 100.0% $500.00

Token and credits

Two separate things that are easy to conflate, so they are named separately everywhere.

In-game credits

Cosmetic

Earned in matches, spent on cosmetics. They do not leave the game, they are not redeemable, and they buy nothing that affects a fight. No weapon, attachment or armour is ever behind them.

The token

Designed

The onchain side of the payout model. It is specified and it is not deployed — there is no contract address to give you, and any page or account claiming to sell one is not us.

What has to exist before this pays anyone

The honest gap between the model above and a build that could actually move money.

  • Built
    Elimination and placement tracking

    The match already knows who killed whom and where everyone finished. The scoring rules above read from data the game produces today.

  • Partial
    Accounts

    There is a wallet-connect seam in the frontend and an account page on this site. Neither is wired to a server that can hold a balance.

  • Not built
    Authoritative match records

    Paying on kills means the server has to be the one counting them, and the count has to survive a dispute. Nothing pays out until that exists.

  • Not built
    A funded pool and a payment path

    No pool is funded, no contract is deployed, and there is no route in or out of the game for money in either direction.

  • Not built
    Anti-cheat worth paying against

    A kill-scored prize is a bounty on every exploit in the game. This one gates all the others.